![]() This environment does an incredible job of being scary without having to outright scare you, the anticipatory fear that something can come out at any time mixed with the silence of what should be a bustling city makes me want to hide in a corner just because I walked around a bit. Walking through empty streets with buildings on the verge of collapse and having to see the clothes of people who up and disappeared in a variety of situations, even right inside their homes is just plain scary. ![]() What has been eating at me the most is the city, which is a completely surreal experience. As you’re running through the forest, using tree branches to disarm traps and having to hold your breath to sneak under murky water are things that can be mundane in an action game, but require genuine thought and execution in Little Nightmares 2. The settings alone convey enough emotion, but the way in which they’re utilized show that there was a lot of thought in each one. Being lost in the forest, adrift at sea, sneaking in a post apocalyptic city: all of these and more are just harrowing to think about. The game is done such justice by the genuine fear these environments convey. The environments in Little Nightmares 2 are nothing short of beautiful, being able to play at max graphics is honestly the way to go. Little Nightmares 2 takes the best of what other similar games have done and expands on it with aplomb. ![]() ![]() A game with a tense environment and nothing more can get boring and wordy, especially if the game relies on exposition. Load a game with nothing scares and it only becomes stressful and tiring quickly. In my experience, horror games have always been a very hit or miss subject. ![]()
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